Just imagining it, their interface is already tailored in such a way that it could likely be directly ported to VR and be just as easy to use, if not easier. While I am a little disappointed by the delay of adding that feature, I feel that when they do jump on it, it is going to blow away anyone’s expectations of what a VR tool can be. That brings me to this point, Lumion is a little sluggish to jump onto real-time VR. Each release since has built upon that momentum, and while I at times found their direction in development a little odd such as sticking with earlier versions of Direct X for so long, they have never failed to impress me with the final results. The export/import pipeline was nearly flawless at that time, and it worked with all of the software that I was familiar with modeling in. I tried out their demo again since they were adding features that piqued my interest further. Even when Act3D first started converting Quest3D over to Lumion a lot of that workflow was still jankey.įast forward to Lumion version 4. My experience with Datasmith and such from Epic reminds me of when I first tried out Quest3D, I was excited to try it out, but found the export/import pipeline as cumbersome as you would typically expect for a game engine when trying to use it for visualization. I do think that Unreal Engine could eventually reach the point that it would be like working with Lumion, but it is still a ways off in my opinion. As of today, even with the focus that Epic Games has been putting on visualization with Unreal Engine development, they don’t really compare as much as you think they would. I have used Lumion pretty regularly for the past several years, and I have tried Unreal Engine many times within that same period. Lumion is available in a Standard version for € 1499 and a Pro version for € 2999.
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