"FWD and 4WD cars felt okay, but RWD didn't give people the sense of stepping the rear end out and holding the slide. ![]() That will allow us to take a step back, and for the community to take it on as their own thing." Ultimately people are going to ask what they want - and I see Steam Workshop as one of the things we should be focussing on as we take this product through its lifespan. I think Steam Workshop starts paving the way towards that, and to begin with it can mean people customising the look of their game. "There are vast changes we have to make to our tool chain to make that a possibility, but it has to be something we have our eye on in the future. ![]() "I think the holy grail for off-road games is not necessarily an editor but a track generation that allows players to arrange a space they've never seen before," says Coleman. While there aren't specific details on how Dirt Rally will play with mods or Steam Workshop, it's part of the plan. That wasn't quite good enough for Coleman though. The results were impressive - a marked improvement on Dirt 3's handling that benefitted from a focus on core rally driving. To begin with we started prototyping a handling model, and creating tracks based on map data or tracks that my friend and I were tackling in the Impreza to get car handling as close to our own real life experience as possible."Ĭodemasters hasn't been shy in acknowledging the existence of a new Dirt game, and late in 2013 it invited a handful of journalists, myself included, to play an early version of what it had created. "It was actually after Showdown where we started to directly work on this project, and that was with a very small team of individuals who weren't required for the Grid project at the time. "I've had my mind set on creating a more focussed and authentic rally experience for a long time now," says Coleman of the project's genesis. Since we talked a couple of weeks ago at Codemasters' Leamington base he campaigned a Subaru Impreza around the Somerset Stages Rally, and he's poured his experience into Dirt Rally. Paul Coleman, chief game designer for Dirt Rally, is, though. Not that I know what driving a rally car's like - I'm not quite brave enough to strap myself into one of those machines for a 100mph tour of some of the finest countryside within centimetres of the scenery. TOCA, Colin McRae and latterly Dirt and Grid have all provided enjoyable driving experiences, but you could never really accuse any of them of being authentic. This is a simulation, and to my mind perhaps the first that Codemasters has ever produced, despite its long heritage with driving games. It's a serious rethink and refit of Codemasters' series, as drastic as the switch between the Colin McRae games and the all-singing, all-dancing Dirt games that followed, and one that's headed in entirely the opposite direction. Dirt Rally isn't just the return of the one game that towers over them all, though. Since Dirt 3's release back in 2011 it's all been a little quiet across the virtual tundra and forests, save for Milestone's limited but well-meaning passes at the discipline. Well, in truth it's the only real thing that's happened to rally games for years. Once you've got through the muddle of emotions all of that inspires, it's worth considering this: Dirt's new direction, which goes well beyond what fans have been calling for, is the best thing that's happened to rally games for years. It's not on console - yet - and even though you can play it today it's no way near finished. Great work, I real,y do hope you consider doing more.Dirt Rally isn't Dirt 4, in name at least. Maybe you would consider creating Dirt 2 HD remake in the future, or new cameras.xml for Dirt 2 (dash cam) I'd be more than happy to help, give you my time and do 50% of the cars if you asvice me on how to do it. The camera file alone is about an 80% improvement to the game for me, and I would love to have this camera position and transition in all the other disciplines, is there any way you would consider doing this? Would you consider creating a pack of "cameras.xml" for all cars in the game? I know you are not actively working on this projectanymore, however I have 1 piece of feedback that I hope you would consider doing. My only complain is the yellow / orange trees seem to have noticeable pop in or fade in, but I suspect that's engine related. The tracks look good, the menus look good, the lighting looks good and the ford looks brilliant. ![]() ![]() I had to remove around 10 files in total (otherwise it crash on launch) but overall it works very well! To work on PC I was required to remove a few files. Hulk, I have tried your mod and it's actually pretty cool.
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