Units run around desperately trying to get to the nearest enemy, or the one you selected, frequently having to adjust as gaps close. ![]() Melee brawls are brisk and, even with the new and otherwise helpful zoom feature, it can still be hard to decipher what's going on in the scrum itself-it's just a lot of shrinking health bars-so committing your force can feel a bit like giving up control. Across the campaigns and skirmishes, this familiar routine is repeated, tweaked and sometimes subverted, but while Age of Empires 2's current curators have updated a lot around it, the moment-to-moment civilisation and army management has been preserved. You start with a town centre and a handful of villagers, gather resources, plonk down buildings and expand until you've got a big army and an impressive fortified city. ![]() Those are two areas where it's largely business as usual. The result is a more consistent pace that leaves you with extra time to spend expanding your civilisation and commanding armies. ![]() Queuing up different units and upgrades, being able to drag and select armies without grabbing villagers by mistake, queuing commands-most of what I wished the first Age of Empires: Definitive Edition included has been introduced here. Quality of life improvements might not sound like much of a headline attraction, but Age of Empires 2 needed them just as much as the new campaigns and the visual overhaul.
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